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Entries from December 2008

On The Rain-Slick Precipice of Darkness – Episode 2

December 27th, 2008 · Comments Off

I just finished the second Penny Arcade episode. I enjoyed it quite a bit. There isn’t much to say about it, it’s just a continuation of the first episode and feels as such. I didn’t get stuck as much as I did in the first episode, and I found the final boss rather easy, but [...]

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Tags: Games · Reviews

More Gravitoitds Source Up

December 23rd, 2008 · Comments Off

I’ve updated the Gravitoids page with the source to versions 0.3, 0.4, and 0.5. I didn’t pre-build the JARs this time. Sorry.
I’m trying to get things working right, but I keep running across errors that I must have made. I’ve been watching things now that I added a few more possible things to draw (such [...]

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Tags: Programming

Gravitoids Brains Don’t Work

December 17th, 2008 · Comments Off

So what does a Gravitoids ship think about? How does it determine what to do? Well I was going to give you a look at what a ship thinks, but I noticed something. I keep track of the direction evolution is moving in, but I apparently never SET those variables, so they are always 0. [...]

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Tags: Programming

Gravitoids Results

December 17th, 2008 · Comments Off

UPDATE: Turns out, this is all due to an error. See Gravitoids Brains Don’t Work.
So I let Gravitoids run overnight just to see what would happen. All in all, it ran for 200 generations. Here is how long the most fit individual lasted in each test:

1st – 9,909
5th – 44,364
10th – 77,838
25th – 160,486
50th – [...]

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Tags: Programming

Working on Gravitoids

December 16th, 2008 · Comments Off

I’ve been working again on Gravitoids. I’ve got my internal version up to v0.5, but I haven’t updated the page yet.
This all started when I saw a cool little program someone made to generate the Mona Lisa using only 50 polygons. The gentleman’s name is Roger Alsing. I wish I had thought of the idea, [...]

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Tags: Programming