The only work of any substance I’ve done in C++ that I still have is a little update for a program called Zombie City.
Zombie City
While messing around the ‘net a while ago, I found the Zombie Infection Simulator which I got quite a kick out of. So tried the links at the bottom of the page and found the like to Alan Gordon’s 3D version. But it was designed for Windows and wouldn’t run on my Mac.
But that’s not a big problem. Thanks to the fact he included the source and the GLUT toolkit, I was able to port his program in an afternoon. Now it should compile and run on Windows, Linux, BSD, Mac OS X, and anywhere else GLUT is available (note that I’ve only tried it on OS X, and it would require you to change two #include statements). So after some work I got it working. You can see a screenshot to the right.
You can download my little port of Zombie City here. It is a simple Zip file.
Please not that I have been unable to contact Alan Gordon (who wrote the Windows 3D version) and I am assuming he doesn’t mind that I did this (he did post the source code after all). However, if Mr. Gordon would like to get in touch with me I will gladly take it down if he would like.
